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Xcom 2 war of the chosen ending
Xcom 2 war of the chosen ending








Please note: This article will likely contain spoilers. ĭisclosure: Key provided by Feral Interactive. The Chosen mock and taunt you at every turn, while the resistance factions-with their personal squabbles, individualized expertise, and unique outfits-add some nice variety to the hundreds of soldiers I've sent into battle before them.Now I’ve had a little time with it, here’s some early thoughts on the huge expansion XCOM 2: War of the Chosen.

XCOM 2 WAR OF THE CHOSEN ENDING PC

War of the Chosen adds a lot to make one of the best PC games even better, but more than anything I'm excited for all the personality it breathes into the alien conflict. Doing so also means you'll encounter the resistance factions and Chosen enemies in a possibly different order, whereas completing the Lost and Abandoned will always set you up with an alliance with the Reapers, a Skirmisher rescue mission, and the Assassin as your first Chosen enemy. Like vanilla XCOM 2's intro mission, you can choose to forego the mission altogether, which will be nice for players on their second or third WotC playthrough. I was also met with a warning that most of the available map was under the protection of the Assassin, meaning she would be working to disrupt my progress and could show up at just about any time.Īll told, the Lost and Abandoned offered a great introduction to the new mechanics and story of War of the Chosen, but it's just that-an introduction. I didn't get my Skirmisher soldier back, but a rescue mission became soon available on the world map, granting a chance to bring him back into the fold. I mopped up a few remaining Lost waves and made it to my extraction point, bringing the introductory Lost and Abandoned mission to a close. I can only imagine the nightmare she and the other Chosen will cause when they show up in missions on higher difficulty. The difficulty was tuned to easy at this demo event, but the Assassin still was a formidable opponent. That second bit struck me as a bit odd, though-why should affiliation with one faction or another cause a soldier to do more damage to this particular alien? Maybe there's an in-universe explanation that I missed-otherwise, it's one of the few times I can think of that XCOM has implemented a 'gamey' mechanic without a logical reason.Įither way, I finally managed to catch the Assassin out of stealth a few times and delivered enough damage to trigger a retreat. She's not without weaknesses, though-landing multiple hits in a single turn deals bonus damage to the Assassin's massive HP pool, and each Chosen takes additional damage from a corresponding resistance faction (in the Assassin's case, the Reapers). The resulting fight showed off the Assassin's skillset-stealth, a powerful melee strike, will-crushing psionic attacks, and immunity from reaction shots (so no abusing overwatch to set up an ambush). The Assassin swooped in and abducted my Skirmisher. Any weapon-based attack against the Lost is called Headshot, and securing a kill in this way grants the attacker an additional action.Īfter reaching the rendezvous point and brokering a tenuous alliance, everything went to shit. But they can be removed from the battlefield just as easily. Unlike most XCOM enemy squads, which appear in groups of three or four at a time, the Lost would appear in groups of four to six or more, often in rapid succession.

xcom 2 war of the chosen ending

The Lost appear in droves, are attracted to the sounds of combat, and individually can be dispatched relatively easily. While escorting the two factions to the rendezvous point, my squads encountered one of War of the Chosen's new enemy types: the Lost, which are basically just zombies.

xcom 2 war of the chosen ending

It seems later talents will also unlock a ranged shock attack through the grapple wires. The grapple lets Skirmishers hookshot to higher terrain, as XCOM soldiers have sometimes been able to in the past-the new functionality is the ability to grapple enemies and pull them in close for a melee strike. Skirmishers are also equipped with a grapple gauntlet that provides both offense and mobility.








Xcom 2 war of the chosen ending